Showing posts with label wow. Show all posts
Showing posts with label wow. Show all posts

Thursday, August 16, 2012

Who You Are Determines What You Play

What kind of gamer are you? Emily Reese is here today to discuss how your personality determines what kind of games you enjoy (and reveal her addiction to Bioware). Thanks for stopping by, Emily!

Bioware's newest MMO: Star Wars: The Old Republic

Who You Are Determines What You Play
By Emily Reese


Before I met my husband, I had regulated playing video games to a bro-like activity and total waste of time. Since that fateful day seven years ago, I have been slowly assimilated into the gaming community to the point of surpassing my spouse’s talent in certain games or genres. We each have our must-haves; we are known by sight at our local Gamestop and each of us has attended a midnight launch or two. Yet we play for such different reasons that our tastes are nearly polar opposite. Case in point, the Blizzard vs. Bioware discussion.

My husband, Ryan, loves developer giant Blizzard. World of Warcraft was the bane of my existence in our early years. Hell, it was so much a part of both our lives we were asked to contribute to a sociology book written to help people understand why MMORPGs were so popular. I wrote a research proposal as an undergrad for a study on how Social Penetration Theory is the opposite in MMORPGs from real life… but I digress. (I will try to keep my degree dorking-out to a minimum.)

My point is, through study and experience, I began to recognize why people play/like different kinds of games. It comes down to the type of person you are and what you want to get out of your entertainment.

Emily's husband, Ryan, spends his time immersed in the World of Warcraft from Blizzard

Ryan, while using video games to relax, also likes to feel like he accomplished something during his downtime. He’s only satisfied if he can look back and say, “I did this, this, and this today.” He has no real issue with repeating the same scenario multiple times, as long as he continually improves on the execution. In the WoW and Diablo franchises (both by Blizzard,) this is the natural progression of the game. Once you hit a level cap, you do the same thing again, only this time harder. Recently, the epitome of this on consoles is Dark Souls (developer From Software,) in which everything is ridiculously hard, you die often, and there’s only a shadow of a linear storyline. For me, it’s death, slow and painful. For him, completely clearing an area intact after five straight hours is something to be celebrated.

As for me, I would snort a game by developer Bioware up my nose with a twenty in front of a squad of narcotics officers. When playing through the most recent Mass Effect (Mass Effect 3) release, I cried and mourned for a character, (R.I.P. Thane.) I worried over my decisions and their long reaching effects. How much Salarian support do I need to save the galaxy? Am I the kind of person that would leave the Genophage uncured and doom the Krogan? I replay these games multiple times, not to do anything better, (I know the kind of character I want to be,) but to experience new romance options, a feat nearly impossible in real life.

Emily prefers to kick butt and take names in Mass Effect 3, Bioware's baby

“It’s just a game,” you say, and you are right. But the reason I play makes it a completely different experience. For me, video games are an escape; they are movies wherein I control (somewhat) the script as it unfolds. Bioware games are heavy in narrative the way teens are heavy in sarcasm (or at least the attempt to use it.) Yes, you still fight things, go on quests, etc., but the key to success is in the relationships you build with other NPCs. Get a companion character to like you and they will perform more efficiently. Get them to love you, and they receive major bonuses, (not to mention the sweet but laughable PG sex scenes.) For Ryan, this is a waste of his time. He would rather just shoot things and move on. For me, these are in depth immersions into fictional worlds where every choice has a consequence, and every interaction could be the deciding factor on whether or not you, and your team, make it out alive.

The more I think about it, the more I realize how much our video game preferences come down to who we are. I’m an author. I like to create fantasy worlds and the characters that live inside them. If I want a happy ending, it will happen. If it cheapens things, it won’t. Either way it’s my prerogative. My husband is a very driven individual; he knows where he wants to be and the steps he needs to take to get there. He executes them easily, and most of the time I envy him.

Then I fall in love with an old friend, save the galaxy against insurmountable odds, and do it all with an unscathed squad of compatriots. Not to brag… much.


Send me your pictures! At the end of this month, I will be doing a compilation of all the awesome photos I receive from fellow female gamers. If you're a girl and you're a gamer, take your picture with a sign that says you're a gamer and/or your favorite video game and send it to me at samantha@samantha-warren.com. Be as creative as you like, just keep it PG-13. 

Don't forget the prizes! For every post you comment on this month, you will be entered into a drawing to win either Call of Duty: Black Ops II* or Guild Wars 2* (or another game of your choice of similar value). All you have to do is comment!

Emily Reese is a wife, mother, sister, daughter, friend, and author. She lives in Middle-of-Nowhere, Texas with her family, two contrary cats, and Zoe the Wonderpug. Her first book, Second Death, was released in 2011. She is currently working on the sequel as well as the first book in yet another series. Her book is available on Smashwords, Amazon, and Barnes and Noble.

Tuesday, August 7, 2012

A Girl In Gameland

Today's post in Gamer Girl Week comes from fellow gamer, writer, and Twitter buddy, Melinda VanLone. Thanks for stopping by Melinda!


A Girl In Gameland
By Melinda VanLone

I am a gamer. I say it proudly these days, although there once was a time I hid it away from prying eyes. I didn’t like the odd stares and the raised eyebrows when I mentioned it. As if my hobby were somehow less worthy than the next person’s because it took place on a computer. They’d often ask me why I played online games instead of doing something more constructive.

Why? Because it’s a giant game of make-believe. Remember doing that as a kid? Dressing up as a knight, or a ninja, or a princess, or whatever your favorite thing was that day, and acting out the part was a fun way of using the imagination, spurring creativity, and living a life outside your own.

A fun story line to follow and act out, combined with the company of friends, is what keeps me playing these games. But for any game to capture me, it needs to have some amazing graphics, and great outfits.

For some, the way they draw the avatars for females in these games is eye-rolling ridiculously oversexed and condescending to women. Some point to the big-boobed, arched back caricatures as evidence of everything wrong in society. It’s never bothered me, partly because it’s art, and partly because I secretly wish I could be those girls.

My avatars have always been strong, powerful women with the ability to take down a monster while looking fantastic in a bra and spiked panties, which I did for an entire ten levels in World of Warcraft. Realistic? No. I mean really, who would fight like that? Someone not concerned with bullets or broken nails. But is it sexy? Oh yeah.

If I can’t be a fire-wielding mage in real life, I appreciate the ability to explore that side of me in digital form. I like living vicariously through my character, wearing outrageous clothes I’d never wear in public, and pretending that yes, I really am that gorgeous and can kill a giant dragon at a 100 paces with my eyes shut. Really.

I recently dabbled with Star Wars The Old Republic, but left after a couple of months. Looking back, I realized a big factor, apart from the lack of content at higher levels, was that I didn’t like how my character looked (the leveling grind got to be a bit much as well, but that’s a topic for another day). She was a bounty hunter, and wore armor, gadgets and guns. She could fight, sure, but those clothes! Would it have killed them to give her something cool to wear? All the armor looked the same to me. I wasn’t the only one complaining. I heard plenty of guys griping about the lack of variety in armor.

Is gaming sexist?

The idea that gaming, and even super heroes, as a whole are sexist stereotypes has been brought up repeatedly over the years. Girl avatars with big boobs and pony tails, male avatars with overly broad shoulders, huge biceps, thunder thighs and big…guns…are rampant in most games. I’m not sure that’s entirely a bad thing. If I’m playing make-believe, why would I want an avatar that looks exactly like me? I want to be something more, something different, something beyond what I normally am. To me, it’s not sexist to give me exactly what I’m looking for in entertainment. It’s just good business.

Looking like that, even in a game, does tend to lead to some interesting behavior from others. From what I understand, more than half of the people playing online video games these days are women, and most are over the age of 35. I’m not sure anyone has told the 15 year old boys who play after school. They’re the ones with rampaging hormones, talking trash in trade chat and pretending they have a sex life, while the girls quietly go about their day of saving Azeroth from rampaging beasts.

When they find out I’m a girl, the reaction ranges anywhere from “there are no girls on the interwebs” to “what are you wearing?” The sexy avatar encourages that sort of behavior, particularly the “flirt” macro. Good thing they put the “slap” and “frown” and “brushes up against you and farts loudly” macros in there as well.

It’s a make-believe world populated by people who, for the most part, are trying to de-stress and kill a few hundred harmless creatures instead of losing their temper with their co-workers, and look great doing it. It’s artistic expression, in raw form, and a way to release pent up hostilities from the day. It’s my kind of fun. And really, isn’t that what a hobby is for?

I’m looking forward to trying out Guild Wars 2 later this month. I plan on making a sexy human girl who throws fire and hopefully wears something stylish and fun. Judging from the screenshots, I won’t be disappointed.


Now for the fun stuff! First, send me your pictures! At the end of this month, I will be doing a compilation of all the awesome photos I receive from fellow female gamers. If you're a girl and you're a gamer, take your picture with a sign that says you're a gamer and/or your favorite video game and send it to me at samantha@samantha-warren.com. Be as creative as you like, just keep it PG-13. 

Don't forget the prizes! For every post you comment on this month, you will be entered into a drawing to win either Call of Duty: Black Ops II* or Guild Wars 2* (or another game of your choice of similar value). All you have to do is comment!

*Standard edition only, valued at approximately $60 USD. If game is not available in the winner's country, an item of similar value may be substituted. 

Melinda VanLone is a writer of urban fantasy and science fiction. She also dabbles in photography and is an avid gamer.

To learn more about Melinda and her books, check out her website or Twitter.